OUR FLAGSHIP DIPLOMA PROGRAMS
The VFX course begins with a comprehensive introduction to the principles of hard surface modeling (vehicles, buildings, armor, etc.), then moves to the art and science of texturing, lighting, and “look development.”
DAVE School students will then explore organic modeling and digital sculpting in ZBrush and create creatures, people, and animals.
Game Production is a collaborative endeavor. The three-month studio residency on campus allows our school’s students to work together under the direct guidance of their instructors.
They will join forces on the pre-production techniques of a real game of their own making, seeing it through the Alpha, Beta, and Gold Production levels.
Our flagship Virtual Production (VP) diploma teaches everything from both the VFX and GAME programs and real-time technologies. Students will learn: how to use LED wall virtual sets, lighting and production techniques for photo-real, real-time production, emerging production technologies, and many leading-edge approaches to the ever-evolving world of contemporary media creation.
“Thanks to the rigorous training and a little help from career services I was able to land a job a few weeks after graduating.
I am now working at MPC, one of the biggest studios in the industry, and working on projects directed by Tim Burton, Rob Letterman and more!”
Countdown to our next Diploma start:
real studio experience
Learn from industry veterans.
DAVE School consistently produces skilled graduates who are uniquely prepared for industry positions.
David A. Maldonaldo
Stereoscopic Technical Director
The Adam Project
Spider-Man: No Way Home
Star Trek: Strange New Worlds
Visual Effects Producer
Tiffany Nichole Bromley
The Book of Boba Fett
Virtual Production Artist
Hogwarts Legacy State of Play
Horizon Forbidden West
Destiny 2: The Witch Queen
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advisor to help.