Tanner Dunworth

A seasoned Technical Artist with extensive experience in both game development and animation pipelines. Over the course of my career, I have worked at leading studios such as BioWare and Unity Technologies, contributing to major AAA titles including Dragon Age: The Veilguard. My expertise spans technical animation, runtime systems, character rigging, procedural content creation, and pipeline software development, all built on a strong foundation in Python and C++. I bring a deep understanding of character systems and runtime implementations, and a proven ability to collaborate across disciplines.