Award Type



36 months





Program Starts

Programs begin 6 times per year


The Bachelor’s Degree in Digital Graphic Design will equip graduates with the skills to apply real-world art techniques through the combination of different media such as computer-generated imagery, film, and studio design. The students will be able to build the opening credits for film, design multi-media presentations, and create graphic commercial art for business operations. The students will learn and understand principles of composition, color theory, typography, design, compositing, and animation using a variety of software.

Graphic design tends to focus on static designs whereas Digital Graphic Design allows artists to apply their art techniques throughout a variety of mediums. Due to developments in new technologies, there has been a massive shift from print media to digital media. Becoming a digital graphic designer equips you with a broader skillset and the ability to create projects such as motion graphics, banner ads, animations, interactive elements, movies, and more.

The DAVE School Digital Graphic Design bachelor’s degree teaches specifically for this evolving digital world, keeping up with industry trends. Our fully online bachelor’s degree spans 36-months and offers scheduled starts seven times a year. Our bachelor’s degree program can be done on your own time, making it perfect for students and working professionals.

Software Taught

What you learn

  • Concept development, production, and project management
  • 3D Animation
  • Digital Compositing
  • Demo Reel and Portfolio Creation

Course Curriculum

  • DGD 101 Design Theory and Process
  • DGD 102 The Business of Graphic Design & Advertising
  • DGD 103 Digital Media Design and Production
  • DGD 104 Typography and Design
  • DGD 105 Color Theory and Design
  • DGD 200 Digital Photography
  • DGD 202 Digital Graphic Design Production I
  • DGD 203 Introduction to 3D Digital Modeling
  • DGD 204 Introduction to 3D Animation for Motion Graphics
  • DGD 205 Digital Illustration
  • DGD 301 Advanced Color Theory and Design
  • DGD 302 Advanced Typography and Design
  • DGD 303 Digital Graphic Design Production II
  • DGD 304 Digital Graphic Design Production III
  • DGD 305 User Experience Design
  • DGD 400 Dynamics and Visual Effects for Motion Graphics
  • DGD 402 Fundamentals of Business Management
  • DGD 403 Graphic Design Business Start-ups
  • DGD 404 Final project and Demo Reel
  • DGD 405 Career Development

This course provides an introduction to the visual arts through composition, design, art, basic color, and graphics through a study of diverse artistic styles. This course is important in the design field, where traditional styles of art are often blended with current imagery to create new and significant artistic genres.


This course provides an overview of multiple projects across the broad spectrum of motion graphics advertising, including concept development, production, project management, and content delivery. Important workforce assets of individual drive and assessment, success within creative teams, management of timelines, deadlines, and budgets, and effective leadership are explored as they pertain to the motion graphics development pipeline.

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This course provides an introduction to the technology, vocabulary and process for preparing digital images for preparing digital mechanicals for offset print production. This includes a focus on preparing basic mechanicals for brochures, newspaper ads and other print formats. This course also includes an introduction to digital video production techniques including camera operation and procedures, basic principles and aesthetics of film and video editing, and principles and techniques of sound and digital video editing.


This course provides an introduction to typography and its role in the visualization of language through an assortment of transmedia applications.


This course enhances design skills through the development and understanding of color properties and relationships through formal exercises, research and creative thinking. Students will identify and analyze color and color phenomena while learning about color theorists and using color for a variety of fields and applications.


Building upon skills already accomplished in earlier course work, students will advance their skills, aesthetics, and technique in digital image-making. Professional artists’ sample work will be viewed, analyzed, deconstructed, and discussed in terms of concept, message, technique, and approach. A variety of techniques for digital image-based art-making will be demonstrated, explored, and practiced. Images will be combined with typographic and written messages. Image output for print, screen, and broadcast will be presented. Software training builds on previous knowledge to advance students’ skills with various industry-accepted Adobe design software.


This course trains students in basic techniques of digital graphic design creation through the use of software programs employed by design and animation studios. Students will explore the production pipeline and focus on design with an emphasis on problem-solving. Students will learn the requirements of a digital graphic design project by demonstrating the creation of designed assets and gain a thorough understanding of animation techniques, special effects, image compositing, and motion graphics. Students will composite video, digital images, vector and pixel graphics, titles, and kinetic typography into cohesive digital graphic design pieces. Narrative and no narrative form will be explored. Projects include kinetic logo design, animated public service announcements, broadcast titling, and advertising spots. Students will assemble a demo reel of motion work.

Moga 203

This course is designed to explore techniques of 3D modeling. Students enhance modeling techniques, texture, lighting, and environmental effects to create one original portfolio-quality project. Further development of primitive objects, extrusions, nurbs, booleans, lofting, polygon modeling and revolving/lathing will be explored. This course includes training in industry-standard 3D design software.


By continuing to enhance knowledge of 3D modeling, rendering, and 3D animation skills, students will create an animated short film while working on advancing skills. The application and refinement of the 12 animation principles will be emphasized. This course will provide training in a variety of industry-standard 3D design software.

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This course provides students the knowledge and skills to create illustrations to create concepts and themes that will be created for print and screen. Students will learn the process of illustrating a story from thumbnails to sketching, color and style studies, color comprehensives, to final illustrations.

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This course provides opportunities for students to enhance their skills using color theory. As students elevate their learning about sophisticated methods of color correction, image manipulation and printing, students will learn scanning techniques, digital camera usage, the mechanics of calibration, and other more advanced sets of controls. Utilizing a professional studio framework, students will artistically develop their own various projects.


This course provides students opportunities to advance their knowledge of the use of typography to enhance definition in visual art and design and to communicate effectively and efficiently. The course will expand on topics such as information hierarchy, meaning, reading order, and the language of kinetics.

Moga 303

This course provides students with advanced skills in Motion Graphics Production by using 3D animation, video compositing, pixel and vector graphics, and typography. Students will enhance their demo reel by using Adobe design software to create a professional piece of motion work.

Moga 304

This course is designed for videographers, graphic artists, and animators with advance-level software experience. Students will learn how to incorporate text, graphics, and effects to their movies to master the menu and tools using software. Students will be using the menu and tools in the software to develop work with a high level of efficiency.


This course expands on students’ knowledge of interactive design learned in earlier course work, exploring interactive design from the perspective of user experience. Metaphors for graphic interfaces and icon design are studied through industry product examples, student practice exercises, and projects. Organizing, scoping, planning, designing, prototype models, and creating, working, and aesthetic interactive experiences of complex informational content through rich multimedia experiences are covered. Software training builds on previous knowledge to advance students’ skills with a variety of industry-standard design software.

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This course provides students with the working knowledge of effects and animation presets included in Adobe After Effects software. Animation presets will be practiced within the Effects & Presets panel and Adobe Bridge.


This course includes an introductory discussion in the following areas: the economic setting of business, the structure of the business, business financing, management, ethical and social responsibilities of business, marketing, and physical distribution of goods and services. The areas discussed in this course serve as the basic foundations for more specialized courses in business.


This course introduces the key aspects of entrepreneurship including the attributes of entrepreneurs, identifying and evaluating opportunities, writing a business plan and developing a business model, marketing for entrepreneurs, the elevator pitch, financing the venture, raising capital, and building a successful team. The course will be interactive with lectures, group activities, start-up problem-solving scenarios, videos, and mini-presentations.


Animation Capstone Project 60 hours, 3 Credits. Students will apply their accumulated animation and motion graphics knowledge to create an original animated short. The culmination of this knowledge will be a final animation project using 2D and/or 3D animation techniques. Students will explore various theories and techniques to complete a professional animation project.

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The course will provide the framework for the career decision-making process. It stresses the connection between the student’s chosen academic field and career objective. Among techniques employed include resume writing, interview skill development, and internet research.

General Education Courses (36 Credit Hours Required)
The required general education component must include at least one course from each of the following groups: Humanities, Mathematics, and the Sciences, and Social Sciences.

Elective Courses (24 Credit Hours Required)

Course Curriculum

DAVE 101 Digital Modeling and Sculpting img

This course provides a comprehensive understanding of 3D modeling and digital sculpting techniques needed to construct objects for feature films and video games. Students will have a concrete knowledge of hard surface and organic modeling techniques, UV mapping, digital sculpting and how to bring these assets into a real-time pipeline.

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This course provides a thorough understanding of computer animation. Students will have a solid understanding of camera and vehicle animation, parent/child hierarchies, character rigging, character animation, facial animation, lip syncing, and motion capture for film and gaming and how to bring these animations into a real-time pipeline.

Prerequisite: DAVE 101

DAVE 302 Advanced Asset Creation & Look Development img

This course provides a fundamental training in digital lighting and look development techniques for high resolution digital asset creation. Students in this course will learn the core fundamentals of model surfacing, what it takes to make it work for production ready art and how to replicate real world lighting in the computer, and in a real-time pipeline.

Prerequisite: DAVE 101, DAVE 201

Game 402 Real Time Rendering & Emerging Technologies

Interactivity is an art form and, in recent years, advanced quickly into rapidly becoming the industry standard. It requires a combination of art, technical and organization skills. In this course you will learn to make interactive game assets and work with them in a real-time rendering environment and pipeline.

Prerequisite: DAVE 101, DAVE 201, DAVE 302

GAME 502 Emerging Real Time Tech & Pipelines img

This course prepares the student for a career as a game artist. Students will be introduced to the world of advanced pipelines and production workflows, including creative problem solving, employer expectations and the importance of teamwork as you also prepare your portfolio.

Prerequisite: DAVE 101, DAVE 201, DAVE 302, GAME 402

Located on the backlot of Universal Studios, Florida, The DAVE School is an academic unit of NUC University. NUC University is accredited by the Middle States Commission on Higher Education (MSCHE), 3624 Market Street, Philadelphia, PA 19104. (267-284-5000) The MSCHE is an institutional accrediting agency recognized by the U.S. Secretary of Education and the Council for Higher Education Accreditation (CHEA).