Award Type

Bachelor’s

Duration

36 months

Credits

120

Cost

$35,000

Program Starts

Programs begin 6 times per year

Overview

The Bachelor’s Degree in Digital Graphic Design will equip graduates with the skills to apply real-world art techniques through the combination of different media such as computer-generated imagery, film, and studio design. The students will be able to build the opening credits for film, design multi-media presentations, and create graphic commercial art for business operations. The students will learn and understand principles of composition, color theory, typography, design, compositing, and animation using a variety of software.

 

Graphic design tends to focus on static designs whereas Digital Graphic Design allows artists to apply their art techniques throughout a variety of mediums. Due to developments in new technologies, there has been a massive shift from print media to digital media. Becoming a digital graphic designer equips you with a broader skillset and the ability to create projects such as motion graphics, banner ads, animations, interactive elements, movies, and more.

The DAVE School Digital Graphic Design bachelor’s degree teaches specifically for this evolving digital world, keeping up with industry trends. Our fully online bachelor’s degree spans 36-months and offers scheduled starts seven times a year. Our bachelor’s degree program can be done on your own time, making it perfect for students and working professionals.

Software Taught

What you learn

  • Concept development, production, and project management
  • 3D Animation
  • Digital Compositing
  • Demo Reel and Portfolio Creation

Course Curriculum

  • MOGA 102 The Business of Graphic Design & Advertising
  • MOGA 202 Digital Graphic Design Production I
  • MOGA 303 Digital Graphic Design Production II
  • MOGA 304 Digital Graphic Design Production III
  • MOGA 403 Graphic Design Business Start-Ups

This course provides an overview of multiple projects across the broad spectrum of graphic design & advertising, including concept development, production, project management, and content delivery. Important workforce assets of individual drive and assessment, success within creative teams, management of timelines, deadlines, and budgets, and effective leadership are explored as they pertain to the advertising pipeline.

This course trains students in basic techniques of graphic art creation through the use of software programs employed by design studios. Students will explore the production pipeline and focus on design with an emphasis on problem-solving. Students will learn the requirements of a studio art project by demonstrating the creation of designed assets and gain a thorough understanding of animation techniques, special effects, image compositing, and motion graphics. Students will composite video, digital images, vector and pixel graphics, titles, and kinetic typography into cohesive design pieces. Narrative and non-narrative forms will be explored. Projects include kinetic logo design, animated public service announcements, broadcast titling, and advertising spots. Students will assemble a demo reel of modern studio work.

This course provides students with advanced skills in Digital Graphics Production by using 3D animation, video compositing, pixel and vector graphics, and typography. Students will enhance their demo reel by using Adobe design software to create a professional piece of studio work.

Prerequisite: MOGA 202

This course is designed for videographers, graphic artists, and animators with advanced-level software experience. Students will learn how to incorporate text, graphics, and effects into their movies to master the menu and tools using industry software. Students will be using the menu and tools in the software to develop work with a high level of efficiency.

Prerequisite: MOGA 303

This course introduces the key aspects of entrepreneurship including the attributes of entrepreneurs, identifying and evaluating opportunities, writing a business plan and developing a business model, marketing for entrepreneurs, the elevator pitch, financing the venture, raising capital, and building a successful team. The course will be interactive in nature with lectures, group activities, and start-up problem-solving scenarios, videos, and mini-presentations.

General Education Courses (36 Credit Hours Required)
The required general education component must include at least one course from each of the following groups: Humanities, Mathematics, and the Sciences, and Social Sciences.

Elective Courses (24 Credit Hours Required)

Course Curriculum

DAVE 101 Digital Modeling and Sculpting img

This course provides a comprehensive understanding of 3D modeling and digital sculpting techniques needed to construct objects for feature films and video games. Students will have a concrete knowledge of hard surface and organic modeling techniques, UV mapping, digital sculpting and how to bring these assets into a real-time pipeline.

dave game generic

This course provides a thorough understanding of computer animation. Students will have a solid understanding of camera and vehicle animation, parent/child hierarchies, character rigging, character animation, facial animation, lip syncing, and motion capture for film and gaming and how to bring these animations into a real-time pipeline.

Prerequisite: DAVE 101

DAVE 302 Advanced Asset Creation & Look Development img

This course provides a fundamental training in digital lighting and look development techniques for high resolution digital asset creation. Students in this course will learn the core fundamentals of model surfacing, what it takes to make it work for production ready art and how to replicate real world lighting in the computer, and in a real-time pipeline.

Prerequisite: DAVE 101, DAVE 201

Game 402 Real Time Rendering & Emerging Technologies

Interactivity is an art form and, in recent years, advanced quickly into rapidly becoming the industry standard. It requires a combination of art, technical and organization skills. In this course you will learn to make interactive game assets and work with them in a real-time rendering environment and pipeline.

Prerequisite: DAVE 101, DAVE 201, DAVE 302

GAME 502 Emerging Real Time Tech & Pipelines img

This course prepares the student for a career as a game artist. Students will be introduced to the world of advanced pipelines and production workflows, including creative problem solving, employer expectations and the importance of teamwork as you also prepare your portfolio.

Prerequisite: DAVE 101, DAVE 201, DAVE 302, GAME 402

Located on the backlot of Universal Studios, Florida, The DAVE School is an academic unit of NUC University. NUC University is accredited by the Middle States Commission on Higher Education (MSCHE), 3624 Market Street, Philadelphia, PA 19104. (267-284-5000) www.msche.org. The MSCHE is an institutional accrediting agency recognized by the U.S. Secretary of Education and the Council for Higher Education Accreditation (CHEA).