FX Production

Award Type

Diploma

Duration

18 months

Credits

90

Cost

Domestic Students: $53,250

Program Starts

Programs begin 4 times per year

*Bachelor’s Degree includes all diploma program time and costs.

Overview

The FX Production Diploma combines the full Visual Effects Production curriculum with two advanced blocks focused on Houdini FX workflows, preparing students to create professional-grade visual effects for film, television, and video games.

The program begins with a comprehensive foundation in 3D modeling, digital sculpting, texturing, lighting, and compositing. Students develop expertise in:

  • Hard surface modeling (vehicles, buildings, armor) and organic modeling (creatures, characters, animals) using ZBrush.
  • Animation workflows: Character rigging, motion capture, body mechanics, facial rigging, and camera animation using Maya and Unreal Engine.
  • Compositing techniques: Node-based workflows in Nuke, green screen keying.
  • Motion tracking: 2D/3D tracking, rotoscoping, crowd replication, and set extensions to integrate assets seamlessly into real-world environments.

Building on this foundation, the final two blocks dive into Houdini, the industry-standard tool for procedural FX. Students specialize in creating realistic explosions, fire, smoke, water simulations, and complex destruction effects, with a focus on precision and efficiency.

Graduates leave with a polished FX portfolio featuring dynamic, high-quality visual effects ready to meet the demands of film, TV, and game studios.

Software Taught

  • Autodesk Maya
  • Unreal Engine
  • Adobe Photoshop
  • Adobe Substance Painter
  • Nuke
  • Quixel Suite
  • ZBrush
  • Adobe Premiere Pro
  • Adobe After Effects
  • Houdini

What You’ll Learn

  • Foundational Visual Effects: 3D modeling, animation, compositing, and motion tracking.
  • Advanced Houdini FX: Simulate realistic fire, smoke, explosions, water, and destruction.
  • Studio Workflows: Collaborate on team projects that mimic real-world production environments.

Course Curriculum

The program spans 6 blocks (18 months), transitioning from foundational visual effects to advanced FX simulation techniques.

  • DAVE 110 Visual Effects Foundations
  • DAVE 210 Digital Production
  • VFX 310 Visual Effects for Film and Television
  • VFX 405 Studio Residency
  • FXP 510 Introduction to Houdini
  • FXP 610 Advanced Houdini & Portfolio Development

DAVE 110 Fundamentals of Asset Creation & 3D Design img

Learn 3D modeling and digital sculpting techniques for feature films and video games. Students gain expertise in UV mapping, texturing, and integrating assets into real-time pipelines.

DAVE 210 3D Animation: The Art of Motion

Master computer animation, including camera and vehicle animation, rigging, and character performance for film and gaming.

Prerequisite: DAVE 110

VFX 310 Compositing & VFX: Principles of Integration img

Develop visual effects for film, including rotoscoping, compositing, particle simulations, fluid dynamics, and 2D/3D tracking.

Prerequisite: DAVE 110, DAVE 210

VFX 405 Advanced VFX Pipelines & Studio Production img

A team-based production course that focuses on advanced workflows, creative problem-solving, and portfolio-building for industry readiness.

Prerequisite: DAVE 110, DAVE 210, VFX 310 

Learn procedural workflows for creating realistic FX like fire, smoke, and fluid simulations using Houdini.

Prerequisite: DAVE 110, DAVE 210, VFX 310, VFX 405

Apply advanced Houdini techniques to create dynamic, large-scale FX simulations, culminating in a professional-grade portfolio.

Prerequisite: DAVE 110, DAVE 210, VFX 310, VFX 405, FXP 510

Course Curriculum

The program spans 6 blocks (18 months), transitioning from foundational visual effects to advanced FX simulation techniques.

DAVE 101 Digital Modeling and Sculpting img

Learn 3D modeling and digital sculpting techniques for feature films and video games. Students gain expertise in UV mapping, texturing, and integrating assets into real-time pipelines.

dave game generic

Master computer animation, including camera and vehicle animation, rigging, and character performance for film and gaming.

Prerequisite: DAVE 110

DAVE 302 Advanced Asset Creation & Look Development img

Develop visual effects for film, including rotoscoping, compositing, particle simulations, fluid dynamics, and 2D/3D tracking.

Prerequisites: DAVE 110, DAVE 210

DAVE 402 VFX & Compositing img

A team-based production course that focuses on advanced workflows, creative problem-solving, and portfolio-building for industry readiness.

Prerequisites: DAVE 110, DAVE 210, VFX 310

Learn procedural workflows for creating realistic FX like fire, smoke, and fluid simulations using Houdini.

Prerequisite: DAVE 110, DAVE 210, VFX 310, VFX 405

Apply advanced Houdini techniques to create dynamic, large-scale FX simulations, culminating in a professional-grade portfolio.

Prerequisite: DAVE 110, DAVE 210, VFX 310, VFX 405, FXP 510

Portfolio Highlights

  • Dynamic FX simulations of fire, smoke, water, and destruction.
  • Studio-quality projects showcased at VFX studios and in student reels.

Grad Spotlight

 “Nothing prepared me better for my first job in Hollywood than The DAVE School.”

— Michael Cliett, Emmy-Winning FX Artist

 

Student achievements

DAVE School consistently produces skilled graduates who are uniquely prepared for industry positions.

See all

Located on the backlot of Universal Studios, Florida, The DAVE School is an academic unit of NUC University. NUC University is accredited by the Middle States Commission on Higher Education (MSCHE), 3624 Market Street, Philadelphia, PA 19104. (267-284-5000) www.msche.org. The MSCHE is an institutional accrediting agency recognized by the U.S. Secretary of Education and the Council for Higher Education Accreditation (CHEA).