Our Advisory Board

Saham Ali, Falcon’s Creative Group

Director of Technology

Saham Ali is a Visual Effects Artist and IT Professional with over 17 years of experience in Television and Feature Film Production, as well as developing and managing IT solutions for studios and VFX schools. Saham was instrumental in turning a 14,000 core HPC into a public render farm and implemented and single handedly manages a large production facility with 250+ workstations.

Eddie Bonin, Netflix

Digital Production Executive, VFX

Eddie Bonin is an experienced VFX studio executive and VFX producer for scripted original television, having produced or managed over 250 hours of primetime TV programming. With 13 years of experience as a producer or manager in the entertainment industry, Eddie has been hired by some of the top studios and networks in Hollywood to oversee their visual effects — Netflix (Current), Hulu (2017-2018), MGM Studios (2016-2017), FX Networks (2016-2017), Marvel Studios (2016-2017), HBO (2015), and CBS (2015), Fox (2013-2016). Eddie has held a seat on the Special Visual Effects Executive Committee of the TV Academy since 2013, and is also an active member of the Visual Effects Society and Producers Guild of America. Eddie and his team have been nominated for an Emmy for Outstanding Special Visual Effects for The Walking Dead – Season 2 (2012), and Visual Effects Society Awards for Legion – Season 1 (2018) and The First – Season 1 (2019).

Luis Cataldi, Epic Games

Global Education Evangelist

Luis Cataldi has been working in the computer graphic industry for more than 20+ years in a variety of roles from character rigger to FX artist. His work has appeared in television , music videos, theme parks, feature animated movies and AAA video games. Cataldi also served as one of the founding members of Kaos Studios in NYC as the art director. In the role, Cataldi art directed “Frontlines: Fuel of War” in 2007 and the initial development of “Homefront,” both of which were done with Unreal Engine 3.

Luis became impassioned with teaching in the late-1990s and conducted numerous workshops at The School of Visual Arts and as well as served as an instructor at New York University. He moved into the full-time role of Chair of the Interactive Design and Game Development department at the Savannah College of Art and Design where during his tenure, the SCAD game department won the national E3 College Game competition 2 years in a row for 2013 and 2014. Luis joined Epic Games in 2014 as Educational Evangelist working to build and promote an educational community surrounding UE4. In 2016, Luis was promoted to Director, Education & Learning Resources for the Unreal Engine.

Joey Morelli

Post Production Colorist, Editor, Motion Graphics Artist

Joey Morelli is an award-winning Post Production Specialist with over 20 years of experience in the Advertising, Broadcast Television, Video Game Development (AAA Titles), and Theme Park Media industries. He has worked as an Editor, Colorist, Compositor, Motion Graphics Designer and Visual FX Artist throughout the span of his career. He has worked with studios such as: Universal Creative, Disney Broadcast Productions & Live Entertainment, Electronic Arts – Tiburon (EA Sports), Golf Channel and more.

Todd Widup, Brud

Lead Rigging Artist

Over the last 20 years, Todd has worked on everything from Addy awarding winning regional commercials, AAA rated video games, Oscar winning films, and Emmy winning VR projects. He has worn many hats over the years working as a Modeler, Animator, Mocap Artist, Creature TD and as CG Supervisor.