Award Type

Diploma

Duration

12 months

Credits

60

Cost

$35,000

Program Starts

Programs begin 4 times per year

Award Type

Bachelor’s*

Duration

32 months

Credits

120

Cost

$48,348

Program Starts

Programs begin 6 times per year

*Bachelor’s Degree includes all diploma program time and costs.

Overview

Visual Effects (VFX) describes almost everything that’s added into a movie or TV show after the filming is complete — the explosions, the falling helicopters, or the transformation from 21st century New York into 1920’s New York. Events that are too dangerous to film, such as particle- based effects like smoke, water, and oceans, or worlds and environments come to life through Visual Effects.

Often, VFX means having to remove elements from an already-filmed scene, whether it’s an unwanted passer-by, the cables supporting a stunt person, or an entire city skyline. Most VFX work comes to fruition in sophisticated, highly collaborative post-production studios all around the world.

The DAVE School VFX Diploma teaches specifically for this exciting world. Our program spans 12-months and offers scheduled starts each Winter, Spring, Summer, and Fall. Its uniquely flexible, hybrid format combines nine months of live, online classes with three months of in- person learning here at our Orlando, Florida campus. Students get to refine their skills in an immersive combination of project-based workflows and applied studio skills, preparing them for their advancement into the VFX workplace.

The VFX course begins with a comprehensive introduction to the principles of hard surface modeling (vehicles, buildings, armor, etc.), then moves to the art and science of texturing, lighting, and “look development.” Students will then explore organic modeling and digital sculpting in ZBrush and create creatures, people, and animals. Next, students will discover the art of motion and learn how to rig mechanical assets and characters for lifelike movement, followed by motion capture of real subjects translated into 3D avatars. Facial rigging and animation, body mechanics, and camera and digital scene creation are taught using Maya, Unreal Engine, and After Effects.

The three-month studio residency held on campus brings everything together with the development of two entire projects, managed as a VFX studio environment. Students will learn to execute pre-production, production, and post-production in real-time and convergence techniques, immersive VR, and more. With these technologies learned, students will culminate their student demo-reels under the close guidance of their instructors.

Software Taught

engage vr logo

What you learn

  • Character, Prop and Environment Modeling
  • 3D Animation
  • Visual Effects
  • Lighting and Texturing
  • History of Film FX
  • Digital Compositing
  • Green Screen Keying
  • Rotoscoping
  • 2D/3D Tracking
  • Demo Reel and Portfolio Creation

Course Curriculum

  • DAVE 110 Fundamentals of Asset Creation & 3D Design
  • DAVE 210 3D Animation: The Art of Motion
  • VFX 310 Compositing & VFX: Principles of Integration
  • VFX 405 Real-Time Technologies & Studio Production

DAVE 110 Fundamentals of Asset Creation & 3D Design img

This course provides a comprehensive understanding of 3D modeling and digital sculpting techniques needed to construct objects for feature films and video games. Students will have a concrete knowledge of hard surface and organic modeling techniques, UV mapping, digital sculpting and how to bring these assets into a real-time pipeline.

DAVE 210 3D Animation: The Art of Motion

This course provides a thorough understanding of computer animation. Students will have a solid understanding of camera and vehicle animation, parent/child hierarchies, character rigging, character animation, facial animation, lip syncing, and motion capture for film and gaming and how to bring these animations into a real-time pipeline.

Prerequisite: DAVE 110

VFX 310 Compositing & VFX: Principles of Integration img

This course provides a solid understanding of visual effects production for film and television. Students will have an understanding of film effects history, node and layer based compositing, rotoscoping, green screen keying, color grading, 2D/3D tracking, crowd replication, matte painting, set extensions, particle simulations, fluid dynamics, stereoscopic conversion techniques, and the relationships to emerging technology pipelines.

Prerequisite: DAVE 110, DAVE 210

VFX 405 Advanced VFX Pipelines & Studio Production img

This studio residency course provides a real-world experience of what it is like to work on a production and advanced, cutting edge, production pipelines. Students will gain an understanding of industry standard visual effects production techniques, 3D/VFX and advanced production pipelines, the importance of working as a team, how to apply problem solving skills to meet production deadlines while developing a portfolio all in a live studio environment.

Prerequisite: DAVE110, DAVE 210, VFX 310

Course Curriculum

DAVE 101 Digital Modeling and Sculpting img

This course provides a comprehensive understanding of 3D modeling and digital sculpting techniques needed to construct objects for feature films and video games. Students will have a concrete knowledge of hard surface and organic modeling techniques, UV mapping, digital sculpting and how to bring these assets into a real-time pipeline.

dave game generic

This course provides a thorough understanding of computer animation. Students will have a solid understanding of camera and vehicle animation, parent/child hierarchies, character rigging, character animation, facial animation, lip syncing, and motion capture for film and gaming and how to bring these animations into a real-time pipeline.

Prerequisite: DAVE 101

DAVE 302 Advanced Asset Creation & Look Development img

This course provides a fundamental training in digital lighting and look development techniques for high resolution digital asset creation. Students in this course will learn the core fundamentals of model surfacing, what it takes to make it work for production ready art and how to replicate real world lighting in the computer, and in a real-time pipeline.

Prerequisite: DAVE 101, DAVE 201

DAVE 402 VFX & Compositing img

This course provides a solid understanding of visual effects production for film and television. Students will have an understanding of film effects history, node and layer based compositing, rotoscoping, green screen keying, color grading, 2D/3D tracking, crowd replication, matte painting, set extensions, particle simulations, fluid dynamics, stereoscopic conversion techniques, and the relationships to emerging technology pipelines.

Prerequisite: DAVE 101, DAVE 201, DAVE 302

DAVE 502 Emerging-VFX Tech & Pipelines img

This course provides a real-world experience of what it is like to work on a production and advanced, cutting edge, production pipelines. Students will gain an understanding of industry standard visual effects production techniques, 3D/VFX and advanced production pipelines, the importance of working as a team, how to apply problem solving skills to meet production deadlines while developing a portfolio.

Prerequisite: DAVE 101, DAVE 201, DAVE 302, DAVE 402

Student achievements

DAVE School consistently produces skilled graduates who are uniquely prepared for industry positions.

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Located on the backlot of Universal Studios, Florida, The DAVE School is an academic unit of NUC University. NUC University is accredited by the Middle States Commission on Higher Education (MSCHE), 3624 Market Street, Philadelphia, PA 19104. (267-284-5000) www.msche.org. The MSCHE is an institutional accrediting agency recognized by the U.S. Secretary of Education and the Council for Higher Education Accreditation (CHEA).