Award Type

Diploma

Duration

12 months

Credits

60

Cost

$35,000

Program Starts

Programs begin 4 times per year

Award Type

Bachelor’s*

Duration

32 months

Credits

120

Cost

$48,348

Program Starts

Programs begin 6 times per year

*Bachelor’s Degree includes all diploma program time and costs.

Overview

Game production is predominantly about imagining and building entire worlds and their inhabitants from scratch and devising immersive experiences that can run and adapt to the demands of user play in real-time. Our GAME PRODUCTION students share much of the initial introduction to their craft with our VFX crew, as the fundamental skills required in 3D modeling, lighting, texturing, and composition have a lot of overlap.

The DAVE School Game Production Diploma (GPD) teaches specifically for success in this thriving industry. Like its sister VFX Diploma, the GPD Program spans 12 months and offers scheduled starts each Winter, Spring, Summer, or Fall. Its uniquely flexible, hybrid format combines nine months of live, online classes with three months of on-campus lessons in Orlando, Florida. During this three-month studio residency, students work together under the direct guidance of their instructors on pre-production techniques of a real game of their making.

Students begin with a comprehensive introduction to the principles of hard surface modeling (vehicles, buildings, armor, etc.), and move to the art and science of texturing, lighting, and “look development.” They first receive a comprehensive introduction to the concepts and terminology of Game Production, then get their first real taste of real-time Game Engines learning Unreal Engine, the driving force behind so many blockbuster game titles. Students work with their instructors to cover: advanced modular asset creation, texture, and material creation, real-time lighting and environment management, game interactions, game physics, FX, prop and world design, camera control, and even the use of Unreal for Virtual and Augmented Reality.

Game Production is a collaborative endeavor. The three-month studio residency on campus allows our students to work together under the direct guidance of their instructors. They will join forces on the pre-production techniques of a real game of their own making, seeing it through the Alpha, Beta, and Gold Production levels. Projects will consist of advanced lighting and software techniques, with milestones along the way, all directed towards a final, in-house game release that becomes a component of their demo reel.

Software Taught

What you learn

  • Character, Prop and Environment Modeling
  • 3D Animation
  • Visual Effects
  • Lighting and Texturing
  • Rigging
  • Level design
  • Demo Reel and Portfolio Creation

Course Curriculum

  • DAVE 110 Fundamentals of Asset Creation & 3D Design
  • DAVE 210 3D Animation: The Art of Motion
  • GAME 310 Game Asset Creation & Immersive Techniques
  • GAME 405 Real-Time Technologies & Studio Production

DAVE 110 Fundamentals of Asset Creation & 3D Design img

This course provides a comprehensive understanding of 3D modeling and digital sculpting techniques needed to construct objects for feature films and video games. Students will have a concrete knowledge of hard surface and organic modeling techniques, UV mapping, digital sculpting and how to bring these assets into a real-time pipeline.

DAVE 210 3D Animation: The Art of Motion

This course provides a thorough understanding of computer animation. Students will have a solid understanding of camera and vehicle animation, parent/child hierarchies, character rigging, character animation, facial animation, lip syncing, and motion capture for film and gaming and how to bring these animations into a real-time pipeline.

Prerequisite: DAVE 110

DAVE 310 Game Asset Creation & Immersive Techniques img

Interactivity is an art form and, in recent years, advanced quickly into rapidly becoming the industry standard. It requires a combination of art, technical and organization skills. In this course you will learn to make interactive game assets and work with them in a real-time rendering environment and pipeline.

Prerequisite: DAVE 110, DAVE 210

Game 405 Real-Time Technologies & Studio Production

This studio residency course prepares the student for a career as a game artist. Students will be introduced to the world of advanced pipelines and production workflows, including creative problem solving, employer expectations and the importance of teamwork as you also prepare your portfolio.

Prerequisite: DAVE 110, DAVE 210, GAME 310

Course Curriculum

DAVE 101 Digital Modeling and Sculpting img

This course provides a comprehensive understanding of 3D modeling and digital sculpting techniques needed to construct objects for feature films and video games. Students will have a concrete knowledge of hard surface and organic modeling techniques, UV mapping, digital sculpting and how to bring these assets into a real-time pipeline.

dave game generic

This course provides a thorough understanding of computer animation. Students will have a solid understanding of camera and vehicle animation, parent/child hierarchies, character rigging, character animation, facial animation, lip syncing, and motion capture for film and gaming and how to bring these animations into a real-time pipeline.

Prerequisite: DAVE 101

DAVE 302 Advanced Asset Creation & Look Development img

This course provides a fundamental training in digital lighting and look development techniques for high resolution digital asset creation. Students in this course will learn the core fundamentals of model surfacing, what it takes to make it work for production ready art and how to replicate real world lighting in the computer, and in a real-time pipeline.

Prerequisite: DAVE 101, DAVE 201

Game 402 Real Time Rendering & Emerging Technologies

Interactivity is an art form and, in recent years, advanced quickly into rapidly becoming the industry standard. It requires a combination of art, technical and organization skills. In this course you will learn to make interactive game assets and work with them in a real-time rendering environment and pipeline.

Prerequisite: DAVE 101, DAVE 201, DAVE 302

GAME 502 Emerging Real Time Tech & Pipelines img

This course prepares the student for a career as a game artist. Students will be introduced to the world of advanced pipelines and production workflows, including creative problem solving, employer expectations and the importance of teamwork as you also prepare your portfolio.

Prerequisite: DAVE 101, DAVE 201, DAVE 302, GAME 402

Student achievements

DAVE School consistently produces skilled graduates who are uniquely prepared for industry positions.

See all

Located on the backlot of Universal Studios, Florida, The DAVE School is an academic unit of NUC University. NUC University is accredited by the Middle States Commission on Higher Education (MSCHE), 3624 Market Street, Philadelphia, PA 19104. (267-284-5000) www.msche.org. The MSCHE is an institutional accrediting agency recognized by the U.S. Secretary of Education and the Council for Higher Education Accreditation (CHEA).