Award Type
Diploma
Duration
18 months
Credits
90
Cost
Domestic Students: $53,250
Program Starts
Programs begin 4 times per year
*Bachelor’s Degree includes all diploma program time and costs.
Overview
The Game Production in Simulation and Immersive Technology Diploma builds on the complete Game Production curriculum, adding two specialized blocks focused on VR (Virtual Reality), AR (Augmented Reality), XR (Extended Reality), and simulation design.
Students begin by mastering game design fundamentals, including hard surface modeling (vehicles, buildings, props), texturing, lighting, and look development. Using industry-standard tools like Unreal Engine and Maya, they create playable levels, interactive environments, and advanced modular assets. Key topics include real-time pipelines, game interactions, physics, FX, and environment management.
In the final two blocks, students advance their skills into immersive technologies. They design dynamic VR/AR simulations for gaming, military training, and medical applications, focusing on user interaction and real-world integration. Graduates complete the program with a professional portfolio showcasing immersive experiences and simulation-ready environments, prepared for careers in various industries.
Software Taught
- Autodesk Maya
- Unreal Engine
- Adobe Photoshop
- Adobe Substance Painter
- Nuke
- Quixel Suite
- ZBrush
- Adobe Premiere Pro
- Adobe After Effects
What You’ll Learn
- Foundational Game Development: Asset creation, level design, and gameplay mechanics.
- Immersive Simulations: VR/AR development for interactive training and games.
- Dynamic Environments: Build engaging, realistic simulations for practical and entertainment applications.
Course Curriculum
Learn 3D modeling and digital sculpting techniques for feature films and video games. Students gain expertise in UV mapping, texturing, and integrating assets into real-time pipelines.
Master computer animation, including camera and vehicle animation, rigging, and character performance for film and gaming.
Prerequisite: DAVE 110
Design playable game levels, refine gameplay mechanics, and focus on user experience.
Prerequisite: DAVE 110, DAVE 210
Work in team-based environments on large-scale projects that prepare students for industry workflows.
Prerequisite: DAVE 110, DAVE 210, GAME 310
Explore VR/AR basics, simulation design principles, and create interactive training environments.
Prerequisite: DAVE 110, DAVE 210, GAME 310, GAME 405
Build advanced VR/AR simulations and interactive systems for industries like military training and medical visualization.
Prerequisite: DAVE 110, DAVE 210, GAME 310, GAME 405, GPS 510
Course Curriculum
Learn 3D modeling and digital sculpting techniques for feature films and video games. Students gain expertise in UV mapping, texturing, and integrating assets into real-time pipelines.
Master computer animation, including camera and vehicle animation, rigging, and character performance for film and gaming.
Prerequisite: DAVE 110
Design playable game levels, refine gameplay mechanics, and focus on user experience.
Prerequisite: DAVE 110, DAVE 210
Work in team-based environments on large-scale projects that prepare students for industry workflows.
Prerequisite: DAVE 110, DAVE 210, GAME 310
Explore VR/AR basics, simulation design principles, and create interactive training environments.
Prerequisite: DAVE 110, DAVE 210, GAME 310, GAME 405
Build advanced VR/AR simulations and interactive systems for industries like military training and medical visualization.
Prerequisite: DAVE 110, DAVE 210, GAME 310, GAME 405, GPS 510
Portfolio Highlights
- VR/AR projects for training and interactive environments.
- Simulations applied to gaming, military training, and healthcare.
Grad Spotlight
“I started the Game Production program without any prior artistic abilities, and my career began shortly after.”
— Cheick Kamagate, Animator, The Last of Us Part II
Student achievements
DAVE School consistently produces skilled graduates who are uniquely prepared for industry positions.
The Last of Us Pt II
Cheick Kamagate
Cinematic Animator
The Walking Dead: Saints & Sinners
Adam Rice
Environmental Artist
Student achievements
DAVE School consistently produces skilled graduates who are uniquely prepared for industry positions.
Hogwarts Legacy State of Play
Rigger
David Jeka
Horizon Forbidden West
Aine Graham
Animation Lead
Destiny 2: The Witch Queen
Ben Platnick
FX Artist
The Last of Us Pt II
Cheick Kamagate
Cinematic Animator
The Walking Dead: Saints & Sinners
Adam Rice
Environmental Artist
Located on the backlot of Universal Studios, Florida, The DAVE School is an academic unit of NUC University. NUC University is accredited by the Middle States Commission on Higher Education (MSCHE), 3624 Market Street, Philadelphia, PA 19104. (267-284-5000) www.msche.org. The MSCHE is an institutional accrediting agency recognized by the U.S. Secretary of Education and the Council for Higher Education Accreditation (CHEA).