The Top 5 Mistakes You’re Making in Your Portfolio or Demo Reel

Over the last 12 years, I have watched thousands of demo reels and I often see the same mistakes being made by beginner and experienced artists alike. In my previous role as a recruiter, I was the first line of defense when it comes to artists applying to media positions. Unlike the average recruiter or hiring manager, I would watch the entire demo reel from beginning to end and then review all of the artist’s work submitted. I would make sure to leave no stone unturned because I know what it’s like trying to find a job in this industry. With this in mind, I thoroughly reviewed every applicant. However, if I didn’t like the work, you didn’t get an interview. In my current role as the Director of Career Services for The DAVE School, I continue to review and critique student and graduate portfolios on a daily basis.

So, what are the most cringe worthy mistakes that I see in artist’s demo reels? I’m glad you asked!

  1. Showing bad work– The first and most obvious mistake I see on the average demo reel is when an artist puts something in their portfolio that shouldn’t be there. Surprisingly, it’s not just junior artists who do this. Whether it’s bad animation, bad models, textures, compositing, lighting, or graphic design there are only 3 reasons why there is a bad piece on your demo reel.
  • It’s bad but you don’t realize it’s bad.
  • It’s bad but you didn’t bother to fix it.
  • It’s bad but you didn’t know how to fix it.

None of these are good reasons for unacceptable work to be in your portfolio, so get rid of it until you’ve fixed it. If you’re not sure if a piece is worthy of showing to an employer, then ask someone who’s artistic eye you trust. In fact, get as many eyes on it as possible!

  1. Showing non-relevant work– Recruiters often receive applications where the artist is showing work that is not relevant to the position for which they are applying. If you’re applying to an animator position, then your demo reel should consist of animations and not a generalist reel or a modeling reel with one bipedal walk cycle on it. Tailor your portfolio for the kind of position you’re looking for. If you are a talented modeler and animator, then have separate reels for each discipline.
  1. Not indicating what you did– This applies to junior and senior artists alike. An artist will often work on a project as part of a team and there are usually multiple artists for each shot so indicating exactly what you did is really important. Sometimes this is as easy as a small text applied to the corner of your video saying “Animation of screen left character”. A breakdown sheet is also very helpful and that can be a separate document that gets attached to your resume or cover letter.
  1. The demo reel is too long– Whether you’re a junior or senior level artist, your demo reel should be short enough to hold the attention of the viewer. It doesn’t matter how much experience you have or how many high profile projects you’ve worked on… a 5-minute demo reel is too long! For experienced artists I recommend no more than 3 minutes and for junior level artists no more than 2 minutes. If your demo reel is exceeding this length, then it might be time to drop a piece or two.
  1. Your demo reel is out of date– When reviewing an artist’s application and portfolio materials, recruiters always look to see how old an applicant’s demo reel is.
  • If you’re a recent graduate who is looking for that first opportunity, then your portfolio and demo reel should be updated fairly recently. If you graduated a year ago and haven’t put anything new on your demo reel since you completed school, then to me that’s an indication that you haven’t been continuing to polish your skills. The skills you learned in school are perishable and if you don’t use them, you will quickly stagnate.
  • If you’ve been in the field for a while I want to see your most recent work. Having said this, I know that it is not always easy to showcase very recent projects because permissions aren’t always granted quickly and often until a project is publicly released you’re not allowed to show your work. But if your demo reel is 5 years old then I would expect to see at least some of those projects on your reel.

The good news is that all of these mistakes are easily avoidable. Take another look at your portfolio and demo reel before you apply to that awesome job you’ve been drooling over and make sure that none of these mistakes apply to your work.

Do you have a passion for creating iconic film scenes or interactive worlds with stunning visual feedback that defy the human imagination but don’t know where to begin?

Our programs at DAVE will help you gain the skills you need to enter the Gaming and Film industry and turn your passion into a reality.

The DAVE School is located on the backlot of Universal Studios Florida™. Our 18,000 square foot facility includes learning and interactive labs, a dedicated Virtual and Real-Time production stage, a Vicon motion capture system, 3D printing and VR/AR labs. Students have access to our facilities 7 days a week.